State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 High Fantasy Games on iOS in Algeria - Q4 2022

Explore the performance of the top 5 high fantasy games on iOS in Algeria during Q4 2022. See how downloads, revenue, and active users trended for each game.

Top 5 High Fantasy Games on iOS in Algeria - Q4 2022

In the fourth quarter of 2022, the high fantasy game category on iOS in Algeria saw varying performances across the top 5 games. Here’s a breakdown of their weekly downloads, revenue, and active user trends.

Clash of Clans

Supercell's Clash of Clans experienced fluctuations in weekly revenue, peaking at approximately $621 in mid-October and ending the year with around $341 in the final week of December. Weekly downloads remained relatively steady, generally hovering around 350 to 470, with a notable peak at 476 in early November. Active users saw a slight increase from around 10.8K in late September to approximately 12.1K by the end of December.

Evony

Evony from TOP GAMES INC. showed significant spikes in revenue, reaching about $636 at the end of October. Weekly downloads varied, with a notable peak at 1.1K in mid-December. Active users started at 1.9K in late September, dipping to around 658 by late November before climbing back up to 2.2K in December.

Empires & Puzzles: Match 3 RPG

Empires & Puzzles: Match 3 RPG saw a notable increase in revenue towards the end of the quarter, peaking at approximately $726 in the last week of December. Download numbers were minimal throughout the quarter, with a significant peak at 105 in early December. Active users saw a gradual increase from 25 in late September to 61 in early December, stabilizing around 39 by the end of the year.

ONE PIECE Bounty Rush

Bandai Namco's ONE PIECE Bounty Rush had fluctuating revenue, with a peak of approximately $348 in mid-October. Weekly downloads were relatively stable, ranging between 168 to 329, with a notable increase to 292 in the last week of December. Active users remained fairly consistent, averaging around 1.4K throughout the quarter.

Clash Royale

Supercell's second entry, Clash Royale, showed consistent revenue, peaking at about $149 in early December. Weekly downloads varied, with a notable increase to 545 in late October and ending the year with around 485. Active users fluctuated slightly, starting at 7.2K in late September and ending at approximately 7.3K by the end of December.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023